@startuml
sprite $travis [48x48/16] {
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000000000000000000000000000000000000000000000000
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}


!define DEV_TRAVIS(_alias) ENTITY(rectangle,black,travis,_alias,DEV TRAVIS)
!define DEV_TRAVIS(_alias, _label) ENTITY(rectangle,black,travis,_label, _alias,DEV TRAVIS)
!define DEV_TRAVIS(_alias, _label, _shape) ENTITY(_shape,black,travis,_label, _alias,DEV TRAVIS)
!define DEV_TRAVIS(_alias, _label, _shape, _color) ENTITY(_shape,_color,travis,_label, _alias,DEV TRAVIS)
skinparam folderBackgroundColor<<DEV TRAVIS>> White
@enduml